You operate one hero control: the speed of the clock — drag the lever (right edge),
hold ↑/↓, or scroll. Deviation from 1× bleeds wind per second.
Stop (0×) — read the board, place towers, spot Nanognats mid-leap, wind easily. Bleeds wind.
Overclock (3×) — everything races: your towers, the horrors, and the hour hand toward
midnight. Bleeds wind hard and blurs the winding needle.
Space winds the spring — payout scales with how centered the needle is. Never zero.
1/2/3 pick a tower, click the face to build.
Click a tower to BOOT it (free, real-time cooldown — works even when time is stopped).
B rings Time Out, the great bell — a wind-expensive stun. The Spider answer.
THE DAY
Keep Little Ben (the brass heart at the pivot) alive until midnight.
The hands cut what they pass: the second hand nicks, the hour hand is a guillotine — and the hour
hand is also your doom timer. Same object, three masks.
MIDNIGHT
The boss is your own run played backward. Towers reel their shots home
along their exact paths; the killed un-die and walk back out. Your only live input is the lever —
conduct the tempo of your replay so the collisions land.
The skill is pulsing — lunge to an
extreme, settle back to 1×. Never park the lever; ride it.