Clocktower Defense
"We put the extra Rs in horrorlogist." — lever-feel prototype (§13 step 1)
- You operate one control: the speed of the clock.
- Stop — everything freezes. Read the board, wind the spring easily. Bleeds wind.
- 1× — the still point. Wind cost is ~free. The place you rest.
- Overclock — towers race, horrors rush, you near midnight. Bleeds wind hard, and the
winding needle blurs so you can barely refuel.
Keep Little Ben (the center)
alive. The skill is pulsing — lunge to an extreme, settle back to 1×. Never park the lever.
The one question: does that pulse feel good?